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Creating An Ecosystem Simulation Game In 6 Months

Fun Master Ed 546,960 3 years ago
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Creating An Ecosystem Simulation Game In 6 Months In this video, I detail my process of prototyping an Ecosystem Simulation Game by showing a broader step-by-step process of how I create it. Then I run a couple simulations and watch the creatures go through the process of evolution and share a few of my personal thoughts and mental struggles that accompanied me on this journey. Follow me on twitter: https://twitter.com/funmastered Join my discord to get updates on the game: https://discord.gg/dbt9m4vvwx GAME IS OUT (IN DEMO)! Play below: Game Page (Demo): https://fun-master-ed.itch.io/ecozone Further Reading - BEST books on Ecosystems and Agent-based Modeling: Darwin's On the Origin of Species - https://amzn.to/49GCTSv (If you're interested in evolution, this is a must read.) Growing Artifical Societies - https://amzn.to/3OI2AKo (First complex artificial life CA simulation - Sugarscape. Also a must-read for simulation, agent-based modeling enthusiasts.) Selfish Gene: https://amzn.to/49isEny Basics of Programming: https://amzn.to/42HDOzC Chapters: 0:00 Intro/Exposition 2:14 Beginning the project 2:55 Designing the creature 5:36 An Important lesson from Coevolution 7:47 Designing the plants 9:20 Procedurally generated terrain 10:17 How it works 11:46 Simulations Additional Information/Disclaimer: Currently, the phenotypes of the creatures aren't procedural enough as there are only 5 possible torsos, with varying degrees of Storage. This may skew the weight, which impacts the speed. I'll fix this if I ever do a part two. Anyways, I hope you enjoy the video!

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