Creating An Ecosystem Simulation Game In 6 Months
In this video, I detail my process of prototyping an Ecosystem Simulation Game by showing a broader step-by-step process of how I create it. Then I run a couple simulations and watch the creatures go through the process of evolution and share a few of my personal thoughts and mental struggles that accompanied me on this journey.
Follow me on twitter: https://twitter.com/funmastered
Join my discord to get updates on the game: https://discord.gg/dbt9m4vvwx
GAME IS OUT (IN DEMO)! Play below:
Game Page (Demo): https://fun-master-ed.itch.io/ecozone
Further Reading - BEST books on Ecosystems and Agent-based Modeling:
Darwin's On the Origin of Species - https://amzn.to/49GCTSv (If you're interested in evolution, this is a must read.)
Growing Artifical Societies - https://amzn.to/3OI2AKo (First complex artificial life CA simulation - Sugarscape. Also a must-read for simulation, agent-based modeling enthusiasts.)
Selfish Gene: https://amzn.to/49isEny
Basics of Programming: https://amzn.to/42HDOzC
Chapters:
0:00 Intro/Exposition
2:14 Beginning the project
2:55 Designing the creature
5:36 An Important lesson from Coevolution
7:47 Designing the plants
9:20 Procedurally generated terrain
10:17 How it works
11:46 Simulations
Additional Information/Disclaimer:
Currently, the phenotypes of the creatures aren't procedural enough as there are only 5 possible torsos, with varying degrees of Storage. This may skew the weight, which impacts the speed. I'll fix this if I ever do a part two.
Anyways, I hope you enjoy the video!