MENU

Fun & Interesting

Creating Camera Mode Volumes in UE5 Lyra tutorial : includes a static camera mode

NanceDevDiaries 5,129 3 years ago
Video Not Working? Fix It Now

Tutorial for creating hand placed volumes that will set camera modes. Useful for tight spaces or a change of camera perspective! Commonly seen in platformers or any other game that has an area with a static or different camera than the default camera. In this tutorial I give an example of having a volume related to auto aim down sights, and 2 camera modes for static cameras for tight spots. I was surprised how nice this was, was hunting down for a marketplace plugin but still wanted to use Lyra's Camera modes which I find fantastic, this video is the result. Was hoping to make a blueprint-friendly alternative but seems like Camera modes and their functionality are well rooted in C++. Join my Patreon to get video credits and if you'd like to give thanks! https://www.patreon.com/NanceDevDiaries Thanks for watching! --------------- Timestamps: [00:00] Intro and results [00:56] Open up Gym level and set chill experience [01:46] Camera volume that auto sets aim down sights [12:11] Static camera volume that uses the volume's location [23:00] Setting the camera volume ref in a newly created camera mode [27:18] Create the blueprint camera mode assets [31:06] Fix camera offset issue (using wrong rotator) [32:55] Outro : Final test and thoughts Code at : https://github.com/NanceDevDiaries/Tutorials/tree/main/CameraModeUE5LyraTutorial

Comment