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This is the 3rd and final part of my verse for beginners series! In this part I go over classes, what they are, how to use them, and spawning props, to creating your very own custom enemies using Verse Classes!
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TIMESTAMPS
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00:00 Intro
00:21 Creating Verse File
00:51 What is a CLASS?
02:00 Creating a Class
03:12 Inheritance
04:00 Override
05:30 Creating and Using Functions in Classes
09:19 Data Encapsulation
10:15 GNOME SPAWNER
12:00 Creative Prop vs Creative Prop Asset
13:22 Gnome Spawner Verse
16:56 Device Binding
17:30 IN-GAME TEST
17:39 Fixing Placement Issues
18:55 GNOME SPAWNER Final Result
19:23 ZOMBIE DEVICE Verse
35:19 Importing Zombie Model + Anims
37:20 Zombie Materials
38:15 Zombie Skeletal Mesh INTO Creative Prop
39:20 Damage Volume + Prop Manipulator Devices
40:40 Collision
44:16 Animation Setup for the first zombie
49:27 Binding Editables of Classes
50:30 Adding more Zombies
52:17 GIANT Golden Zombie setup
53:41 Binding other zombies
54:24 Duplicating Anims for other zombies
56:20 FINAL RESULT
57:07 Outro