In this video, we take a look at using Substance Painter to create tiling environment materials and meshes.
Dekogon Studios
https://www.artstation.com/learning/instructors/dekogon-studios
Stef Velzeboer https://www.artstation.com/learning/instructors/stef-velzeboer
00:00:00 Intro
00:01:17 Scene setup
00:06:04 Using Physical Size
00:08:03 Setting up displacement
00:09:58 Fixing repeating patterns
00:13:34 Creating Ambient Occlusion
00:15:24 Using Height to Normal
00:17:00 Adding additional materials
00:20:41 Blending Materials using compare mask
00:23:39 Adjusting height with Paint Effect
00:25:13 Adjusting Color with Substance Parameters
00:32:10 Rendering with Stager
00:35:50 Fixing jagged edges in displacement
00:40:22 Export Nanite Mesh for UE5