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Creating the MOST UNIQUE Fighting Game (Olympic Fencing + Street Fighter) | Devlog #0, Godot 4.3

emrld 109,724 8 months ago
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Never thought of fencing while looking at a fighting game? No? Well, they're actually identical. Proof? My indie 2D fighting game which steals from olympic fencing. With world-renowned hit characters such as "Guy" and "Musashi" (totally original names), you'll never get bored of spamming parry into fleche! Discord: https://discord.gg/nnpQmW5Z6X Patreon: https://www.patreon.com/emrld GAME NAME: Right of Way I develop in Godot Engine 4.2, an open-source game engine. I draw my sprites in Aseprite. I code in Visual Studio Code. Finally, I fence epee. Wait, why did I make an epee character in a game called "Right of Way"...? That'll be explained in part 2! Yeah, this is part 1. This monster of a devlog is over 230 videos and already took off 2 weeks of my life. I never want to sit in a chair again. I'll take a short break then pump out part 2: Creating the Fencing Character. 0:00 Intro 1:40 November (Rough Beginnings) 3:25 December (Musashi) 5:18 January (Moves for Musashi) 6:42 February (Fencing Mechanics) 10:12 March (Musashi AI and MORE Moves) 11:23 April (Spring Break, Playtesting) 13:54 End of Devlog #0 (part 1) #godot #gamedev #devlog

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