In this episode of Dark Souls II Dissected, we're doing a deep dive into the hidden multiplayer timer system. Unlike other Souls games, you only have a limited amount of time when you're a guest in a host's world, but the exact numbers involved have never been closely examined before.
The shorter duration of time allowed by the Small White Sign Soapstone is explored and considered as a feature that would've been nice to have in Elden Ring as well.
https://patreon.com/illusorywall
0:00 Introduction
0:46 Co-op Time Limits & Overview
4:28 Co-op Time Modifiers
7:07 Review of Enemy Values
14:20 Area Modifiers & Map Speculation
17:59 Boss Fights
19:02 PvP Time Limits
24:52 Inconsistent Timer Rate?
26:00 Closing Words
In the video I forgot to credit Meowmaritus for creating the area list seen in the video:
https://gist.github.com/Meowmaritus/8b921e13506a4eff387cfc66b86cd1b3
Doc with all enemy co-op timer subtraction values:
https://docs.google.com/spreadsheets/d/1ufDr_7FhEOV_ckFDBBM1D8BqZtMZxl42EVybIQpv860/copy
Dark Souls 2 Design Works interview translated by Peter Barnard:
https://www.barnardtranslations.com/post/dark-souls-ii-design-works
OnlyAfro - Silver Knight Shenanigans:
https://www.youtube.com/watch?v=Ywyll7GUG5Q
In addition to participating in a bunch of multiplayer for this video, FenoTheFox also provided some footage from his perspective:
https://www.youtube.com/FenoTheFox