Well, that's a debug mode DELTARUNE has a to the UNDERTALE been a debug mode to get some my stuff... Yeah!
How to enable debug mode:
Get download UndertaleModTool: https://github.com/krzys-h/UndertaleModTool/releases/download/0.3.5.2/UndertaleModTool-v0.3.5.2.zip
Source: https://tcrf.net/Deltarune
Overworld Keyboards:
O: Sets the FPS cap to 3. (Not shown in video)
P: Sets the FPS cap to 60. (Not shown in video)
Z and other "action" buttons: Displays a small rectangle in front of you for one frame, indicating the "interaction" hitbox.
R: Restarts the game. No need to press it 7 times.
S: Opens the save dialog anywhere. Using it will usually unlock your movement, if it was locked by a script.
L: Immediately reloads your save.
D: When held down, pushing 3 through 9 will teleport you to various rooms starting at the dark world to the middle of the game. The plot and party variables are updated to bring the story to the correct position. (Not shown in video)
J: When held down, pushing 6 through 9 will teleport you to various rooms, the first 2 to a broken battle test room, and the other 2 to the two end game bosses. (Not shown in video)
W: When held down, pushing 2 through 6 will teleport you to various rooms near the end of the game. The plot and party variables are updated to bring the story to the correct position. (Not shown in video)
C: When held down, text will automatically advance as if you were using the Wrist Protector item. (Not shown in video)
Ins: Moves you to the previous room by internal order.
Del: Moves you to the next room.
F10: Takes a screenshot and saves it within the DELTARUNE folder.
Additionally, there are various context-specific debug commands.
During the 'CONTACT' intro:
Backspace: Skips to Kris's room.
In the light world:
F: Sets the FPS cap to 58. (Not shown in video)
When fighting the Starwalker:
Backspace: Dispels the Starwalker (though does not make the original Starwalker appear).
In an elevator:
0: Plays the elevator moving animation, though does not change the room you are taken to by exiting. Also moves backwards through the background colors (see 2).
1: Starts the elevator moving animation, but never stops it. In the upper elevator, this prevents you from moving and thus softlocks the game.
2: Changes the background color; grey (CC basement) - lighter grey (CC ground floor) - white (CC top floor) - purple (Jevil's prison) - peach - cyan
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