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Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

Extra Credits 705,448 12 years ago
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More complex games aren't better--deeper ones are. Design choices like well-crafted tutorials and appropriate play pacing can make the difference between a needlessly hard game and an enjoyable one that still retains rich gameplay. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) (Original air date: January 16, 2013) _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2ovZBJj Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: [email protected] _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Kingfisher's Stream" by Halc, Mattias Häggström Gerdt http://dkc3.ocremix.org

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