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Dev Diary - How is my game dev going, learnings with FMOD, Face rig, Possession and Camera

NanceDevDiaries 2,001 2 months ago
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First dev diary for my channel (after all this time??), featuring learnings from working on a Portabellows Demo. Less tutorial-y than usual :) ⭐ join https://www.patreon.com/NanceDevDiaries for perks (credits, ad-free videos, early access, newsletter) ⭐Ad-free version at https://www.patreon.com/posts/ad-free-dev-demo-123046355 🎁 Thanks for watching and supporting! ===================================== 🔊 More game updates or channel updates ===================================== NanceDevDiaries: https://linktr.ee/nancedevdiaries Portabellows Game: https://linktr.ee/portabellowsgame =============== 📚 Document/links I reference in this video: =============== Links that helped me out with figuring out facial rig : https://forums.unrealengine.com/t/solved-morph-targets-not-showing-in-curve-containers-for-control-rig-in-5-5/2246345/3 https://forums.unrealengine.com/t/tutorial-driving-blend-shapes-or-morph-targets-using-control-rig/555859/17 FMOD excellent learning playlist (from FMODTV) : https://youtu.be/_l_xLueNyOo?si=HCqy9Lk84nEo0kmF =============== 🎥 Related videos or links =============== Editing animations with control rig : https://youtu.be/F47k9QFr7Gg Camera rotation independent from pawn : https://youtu.be/XgS-FjucWDc Setup your own main menu background in Lyra : https://youtu.be/xu3OpTMod_8 ⏲️ Time Stamps 00:00 - Intro 00:29 - Tutorialization - UI prompts for inputs 04:22 - Animating facial expression in-editor with control rig 09:53 - Keep camera rotation independent to rotating platforms 11:39 - FMOD : organizing my sounds better with better control 14:45 - Lyra Possession update 15:44 - New Main menu background

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