Dev Diary - How is my game dev going, learnings with FMOD, Face rig, Possession and Camera
First dev diary for my channel (after all this time??), featuring learnings from working on a Portabellows Demo. Less tutorial-y than usual :)
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🔊 More game updates or channel updates
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NanceDevDiaries: https://linktr.ee/nancedevdiaries
Portabellows Game: https://linktr.ee/portabellowsgame
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📚 Document/links I reference in this video:
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Links that helped me out with figuring out facial rig :
https://forums.unrealengine.com/t/solved-morph-targets-not-showing-in-curve-containers-for-control-rig-in-5-5/2246345/3
https://forums.unrealengine.com/t/tutorial-driving-blend-shapes-or-morph-targets-using-control-rig/555859/17
FMOD excellent learning playlist (from FMODTV) : https://youtu.be/_l_xLueNyOo?si=HCqy9Lk84nEo0kmF
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🎥 Related videos or links
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Editing animations with control rig : https://youtu.be/F47k9QFr7Gg
Camera rotation independent from pawn : https://youtu.be/XgS-FjucWDc
Setup your own main menu background in Lyra : https://youtu.be/xu3OpTMod_8
⏲️ Time Stamps
00:00 - Intro
00:29 - Tutorialization - UI prompts for inputs
04:22 - Animating facial expression in-editor with control rig
09:53 - Keep camera rotation independent to rotating platforms
11:39 - FMOD : organizing my sounds better with better control
14:45 - Lyra Possession update
15:44 - New Main menu background