DF Retro strikes back with one of its most ambitious episodes ever! Join John Linneman for an hour's worth of background story, analysis and performance testing on a range of PC graphics hardware, plus the full breakdown on the console ports - and the legacy of what is one of the biggest releases in gaming... ever. 00:00 - Introduction 01:33 - Chapter 1 - The Next Game from id Software 04:33 - Quake Releases 08:58 - Chapter 2 - The Four Pillars of Quake 13:18 - Chapter 3 - The Quake Engine 20:30 - Chapter 4 - 3D Accelerated Quake 21:24 - VQuake on Rendition Verite 27:30 - GLQuake on 3DFX Voodoo Graphics 29:00 - Software vs VQuake vs GLQuake 35:03 - GLQuake on the PowerVR PCX2 36:42 - GLQuake on the Nvidia Riva 128 37:45 - GLQuake on the 3D Labs Permedia 2 38:40 - GLQuake on the 3DFX Voodoo 2 40:25 - Chapter 5 - Quake on Consoles 41:16 - Quake on Nintendo 64 45:40 - Quake on Sega Saturn 51:15 - Aftershock Join the DF Patreon to support DF Retro and to access a range of behind the scenes videos, early access and exclusive retro content: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry and DF Retro: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0