You always wanted to have a dialogue system in your Unreal Engine game but did not know how to code it? We will make a system in 30 minutes that covers all the basics. The system is flexible, can be attached to any actors and it is able to handle conversation events, such as advancing a quest or loading a level! ---------------------------------------------------------------------------------------- My games: https://orand.itch.io/ Instagram: https://www.instagram.com/bencemervay ---------------------------------------------------------------------------------------- PART 1: Introduction & overview 0:00 Intro 0:45 Structural overview of the system PART 2: Create and prepare all assets in advance 1:31 Create all assets in advance 3:05 Prepare: BPC_Conversant 4:20 Prepare: WBP_Conv_Main 5:28 Prepare: WBP_Conv_Player 6:27 Prepare: WBP_Conv_NPC 6:51 Prepare: WBP_Conv_Answer PART 3: Finish the WBP_Conv_Answer widget 7:16 Create UI: WBP_Conv_Answer 8:13 Add logic: WBP_Conv_Answer PART 4: Finish the WBP_Conv_Player widget 9:47 Create UI: WBP_Conv_Player 10:04 Add logic: WBP_Conv_Player PART 5: Finish the WBP_Conv_NPC widget 11:14 Create UI: WBP_Conv_NPC 12:08 Add logic: WBP_Conv_NPC PART 6: Finish the WBP_Conv_Main widget 13:31 Create UI: WBP_Conv_Main 15:44 Add logic: WBP_Conv_Main PART 7: Finish the BPC_Conversant component 23:36 Add logic: BPC_Conversant PART 8: Example dialogue and Outro 26:31 Example Dialogue 29:02 Outro