If you've been in aimtraining communities for a while, I'm sure you've heard something about there being a limit to its effectiveness. That at a high enough level, your improvement in scores in aimtrainers won't be reflected in game. This is something I used to believe myself, but I wanted to truly put the idea to the test, if I got into the top 10 worldwide in an aimtrainer, would I get better in fps games?
This is by far the most amount of time and effort I've ever put into a single video, even disregarding how long it took to actually get the scores this took ages to edit and script, I hope you all enjoy ❤️
The gameshow style fps I was playing at a few points throughout this vid is called the finals, its free on steam and the most fun I've had in an FPS in years, I highly recommend it ^^
The benchmarks I use are the season 3 voltaic kovaaks benchmarks, I chose them since I think they translate better to in game performance than the newer season 4 benchmarks or the aimlab benchmarks. If you'd like them yourself, go into the link below, click on file, make a copy and add your scores!
https://bit.ly/VTkvksprogressS3
Discord - https://discord.com/invite/sKWYAtGdKd
Chapters
0:00 - Intro
1:00 - My introduction to aimtraining
2:18 - Dimishing returns
3:00 - Why I stopped aimtraining
3:48 - Returning to aimtraining
5:46 - The grind for top 10
7:14 - Did it help?
7:45 - What I did differently
10:46 - Mouse control vs in game aim
12:04 - Closing thoughts
Music
Home - Half Moon
Home - Oddysey
Home - Byzantium
Home - Before the Night
Home - I will Forget
Home - Headcase
Home - Atlas
Peripherals/Settings
Mouse: OP1 8k
Mousepad: Artisan Shidenkai Xsoft
Keyboard: Wooting 60HE Modded
Headset: AKG 702
Microphone: Rode Procaster
Sensitivity: About 34cm but I change often
Resolution: 1920x1080 in everything but cs, 1280x960 for cs