We’re honoured to have a World Class, top ranked Diplomacy player with us, Tanya Gill, who will take us through everything you need to know to play Austria. She will share 42 tips and secrets with us today. We’ll cover it all: openings, strategies, tactics, what pitfalls to avoid, and how to top the board with a tricky, but fun nation to play.
Whether you’re new to the world of Diplomacy, or if you’ve got loads of experience, we’re going to offer you all the critical information you need to play Austria. Today we’re talking with Tanya G. who placed in the top 3 in the World Championship in 2017, won the Boston Massacre in 2020, and just won the first ever Virtual Diplomacy League Tournament in 2021.
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7 NATION DIPLOMACY SERIES:
England: https://www.youtube.com/watch?v=MYt8uFDN9rs&ab_channel=LegendaryTactics
Austria: https://www.youtube.com/watch?v=8o1mECEIKWc&ab_channel=LegendaryTactics
France: https://www.youtube.com/watch?v=yAWdrssXmXw
Germany: https://www.youtube.com/watch?v=blfHTfhDYhs&ab_channel=LegendaryTactics
Italy: https://www.youtube.com/watch?v=ojT06Cooa5k&ab_channel=LegendaryTactics
Russia: https://www.youtube.com/watch?v=icZm_1uclx4&ab_channel=LegendaryTactics
Turkey Part 1: https://www.youtube.com/watch?v=679yoQS-zsg&ab_channel=LegendaryTactics
Turkey Part 2: https://www.youtube.com/watch?v=LQMNK5vKOck&ab_channel=LegendaryTactics
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This classic game of pure negotiation has taken many forms over the years.
The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill Games, Inc. re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.
In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.
Avalon Hill Complexity rating - 3