By popular request, a quick Doom tutorial going over some easy optimizations you can use to take your Doom play to the next level, whether you are using Doom on a low, mid, or top tier team.
Footage is taken from a live stream on twitch.tv/locdown87 on October 10, 2024.
Timestamps:
0:00 Intro
2:28 Methods to optimally connect Doom's Air Photon Array
2:32 Worldmatchue method (whiff the hp then super)
4:25 Andy Doom method ( dash up then super)
6:38 Easy method (two hits into super)
7:40 Pros and cons of each method
7:53 About Doom's unrollable super and some examples of followups
10:16 The classic crossup photon super and why it works
12:04 Other mixup options
12:50 Rules for triangle jumping with Doom
13:30 Implementing Doom's throws
13:55 More on the Andy Doom method
14:22 Mixing and matching methods
15:02 The Illan mixup ( I failed at it lol)
15:40 Countering opponents holding up
18:24 Connecting Doom super air to air + hit confirming with sj MP
21:30 Connecting Doom super air to air on Sentinel
23:47 Meterless options
27:16 Canceling photon shot to photon super
27:59 Doom's HK throw
28:45 Mixup options after grounded HK throw
29:19 Using doom QCF K to throw
30:48 Examples of HK throw into assist
31:48 The Andy doom ground string
32:03 Options from Doom's dash LP
32:42 Dash LP range and frame data
33:04 Even more options from ground string
33:27 Using Plasma Beam in blockstrings
34:02 Why you need to build two meters
34:49 "Floating" with Doom and avoiding the "Elevator Doom" phenomenon
36:35 Avoiding "Elevator Doom" and how to think like Storm
39:38 How to run away with Yellow Beam
41:17 "Advanced" Doom tactics for the next video
42:08 Knowing what you can and can't do vs God Tiers
45:33 Using Doom's standing HP to check dashes
44:07 The power of empty jump
44:26 Using Doom's jumping short
46:33 Using df HK to check dashes