Streamed on https://twitch.tv/pikat Here's another round of art critiques! In this one, I talk about how you can use construction to better feel the 3D form of the human body, as well as trying to improve and refine a character design to make it feel more successful. I hope it's helpful! Edited by @SkysagiOP Featured artists: https://twitter.com/theothezero https://twitch.tv/burkicle 0:00 Intro 0:17 Critique 1 (theoristgamer) 4:34 Critique 2 (burkicle) BGM by Pascal Michael Stiefel A Hat in Time B-Side - Nyakuza Manholes A Hat in Time B-Side - Green Clean Station A Hat in Time - The Windmill Peak A Hat in Time - Subcon Forest Time Rift A Hat in Time B-Side - Fast Food