Welcome to this new series where we build a classic dungeon crawler game using modern tech. In this case RealityKit.
Lets really add multiple floors. In this episode we implement changing floors properly. And then make sure we can see the different floors in the game. Next episode, we'll start working on win- and lose conditions. Starting with win conditions.
Prepared models here: https://www.thedreamweb.eu/resources/DungeonCrawler/Models.zip
Model sources: [KayKit Dungeon Remastered Pack](https://kaylousberg.itch.io/kaykit-dungeon-remastered)
Source code on GitHub: https://github.com/maartene/DungeonCrawler
Note:
As an experiment, these episodes are me typing in code I checked before, as I believe that doesn't really show how development works. So, you might see me looking up stuff, debugging stuff, or reverting stuff if we need to take a different route. These are all parts of software development, so might as well see it happening.
00:00 - First Marker
00:27 - 1. Changing floors properly
07:40 - 2. Visualizing changing floors
15:20 - 3. Improving performance