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Dynamic OpenGL Tree Rendering with Real-time Color Control | C Programming

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In this video, I demonstrate my custom OpenGL tree rendering system built with C and the Win32 API. Watch as I create complex tree structures entirely through external file input! Project Highlights: 🌳 File-driven polygon rendering system 🎨 Real-time color manipulation through text file edits 📊 Performance monitoring with FPS counter 🔄 Dynamic shape generation without code recompilation 💻 Efficient hex-to-RGB color conversion Technical Stack: OpenGL for graphics rendering Win32 API for window management C++ for implementation Custom file I/O system for shape data The tree you see is composed of multiple polygons, each with precise vertex coordinates and carefully selected colors. The entire structure can be modified by simply editing a text file - no coding required! Timeline: 00:00 - Introduction 00:15 - Project Overview 00:45 - File I/O System Demonstration 01:30 - Color Manipulation in Action 02:15 - Performance Analysis 03:00 - Implementation Details 04:00 - Conclusion and Future Improvements #OpenGL #GraphicsProgramming #GameDevelopment #CPlusPlus #ComputerGraphics #RealTimeRendering #Programming #GameDev Let me know in the comments if you have any questions about the implementation or want to see more graphics programming content!

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