In this video, I demonstrate my custom OpenGL tree rendering system built with C and the Win32 API. Watch as I create complex tree structures entirely through external file input!
Project Highlights:
🌳 File-driven polygon rendering system
🎨 Real-time color manipulation through text file edits
📊 Performance monitoring with FPS counter
🔄 Dynamic shape generation without code recompilation
💻 Efficient hex-to-RGB color conversion
Technical Stack:
OpenGL for graphics rendering
Win32 API for window management
C++ for implementation
Custom file I/O system for shape data
The tree you see is composed of multiple polygons, each with precise vertex coordinates and carefully selected colors. The entire structure can be modified by simply editing a text file - no coding required!
Timeline:
00:00 - Introduction
00:15 - Project Overview
00:45 - File I/O System Demonstration
01:30 - Color Manipulation in Action
02:15 - Performance Analysis
03:00 - Implementation Details
04:00 - Conclusion and Future Improvements
#OpenGL #GraphicsProgramming #GameDevelopment #CPlusPlus #ComputerGraphics #RealTimeRendering #Programming #GameDev
Let me know in the comments if you have any questions about the implementation or want to see more graphics programming content!