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E-Sports ARE DEAD in NORTH AMERICA.

Reptarus On Ice 366 3 days ago
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0:00 - intro 01:01 - kings dead 05:34 - infrastructure gap 07:55 - training gap 12:23 - educational gap 13:30 - celebrity gap 16:19 - economic gap 21:15 - community gap 22:38 - closing the gap gap 25:04 - close the gap or get gapped 26:23 - gapclusion 27:24 - gaptro and standgap Follow me and let my wife and I make you some stuff: Bluesky: https://bsky.app/profile/reptarusonice.bsky.social Subreddit: www.Reddit.com/r/ParentGamers Twitch: www.Twitch.com/ReptarusOnIceGaming IG/threads: www.Instagram.com/elijah.rhyne Tiktok: https://www.tiktok.com/@reptarusonice From competitive cheese rolling to million-dollar esports tournaments, we've come a long way. But while South Korea and other Asian countries have built thriving esports ecosystems, America's infrastructure is falling behind. As a gaming parent watching the next generation of talent develop, I explore why the US is losing the digital sports race and what we can do about it. In this video, we examine: The infrastructure gap between Eastern and Western esports How Korea built their gaming empire Why American talent struggles to compete internationally The real cost of our failing esports ecosystem What we can learn from The Ocho ================================= SEO algo nonsense: esports infrastructure, gaming culture, competitive gaming, professional gaming, esports career, gaming industry, esports development, NA esports, Korean esports, PC bang culture, Team SoloMid, Cloud9, Team Liquid, 100 Thieves, FaZe Clan, T1 Entertainment, Gen.G, Evil Geniuses, MoistCr1TiKaL, Ludwig Ahgren, Disguised Toast, Valkyrae, Pokimane, Ninja, Asmongold, Dr Disrespect, Doublelift, Shroud, TheScore Esports, Thorin, Monte Cristo, Travis Gafford, Dexerto, Dot Esports, EsportsHeaven, Richard Lewis, League Championship Series, LCK, Overwatch League, VALORANT Champions Tour, The International, Call of Duty League, ESL Gaming, Intel Extreme Masters, NA server issues, LCS viewership decline, team organization layoffs, esports winter, gaming organization bankruptcy, BLAST partnership, Riot Games restructuring, Microsoft Activision merger, gaming community, competitive gaming infrastructure, esports development, gaming education, professional gaming career, esports future, gaming industry analysis, competitive gaming ecosystem, esports training, gaming talent development, esports business, gaming culture analysis, competitive gaming future, professional gaming industry, gaming infrastructure development

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