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End-to-End Procedural Generation in Caves of Qud

Game Developers Conference 151,064 4 years ago
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In this 2019 GDC Math for Game Developers session, Freehold Games' Brian Bucklew & Jason Grinblat do an end-to-end walk-through of the systems used to generate villages in Caves of Qud, which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests. Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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