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EP#02 Create an evolving Ambience in Wwise using master-mixer side chaining

GameAudioToolkit 3,560 6 years ago
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In Wwise we are going to setup a multi-layer ambience where one layer can influence the volume of another layer. For this we are going to use meter's that measure a volume of a layer of this ambience and then apply this volume to a RTPC which can then be used throughout the project. I'll also share a few workflow and setup ideas regarding wwise project creation. wwise // www.audiokinetic.com #gameaudio #ambience #sidechain

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