Welcome to Episode 1 of the Void Breakers Requiem remake! In this episode, we’re laying the foundation for our RPG by setting up the main character, designing terrain, and refining player movement. Since we’ve already covered movement before, we’ll quickly go over it and focus more on character setup and environmental details.
🔹 What We Cover in This Episode:
Setting up our character in Unity
Adding terrain features to bring the world to life
Implementing player movement (recap)
Getting animations from Mixamo and preparing them for future episodes
If you’re following along, don’t forget to grab the assets and resources from the links below!
📥 Resources Used in This Video:
Unity
Mixamo (Free Character Animations)
Unity Asset Store
💬 Got questions about animations, terrain, or character setup? Drop them in the comments, and let’s build this RPG together!