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[Episode 6] [Theory] Triangles, Vertex Array Object (VAO) and Vertex Buffer Objects - Modern OpenGL

Mike Shah 12,908 3 years ago
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►Full OpenGL Series Playlist: https://www.youtube.com/playlist?list=PLvv0ScY6vfd9zlZkIIqGDeG5TUWswkMox ►Find full courses on: https://courses.mshah.io/ ►Join as member to get perks: https://www.youtube.com/channel/UCA64pZbN5Mz5NxC3SO4qpDg/join ►Lesson Description: In this lesson I am going to answer the question of 'why triangles'. Then I'm going to move on to talk about some of the 'OpenGL' objects that are used to program in OpenGL -- Vertex Array Objects (VAOs) and Vertex Buffer Objects (VBOs). It can be a little confusing at first, but taking the time now to understand these objects will help make sense of when we actually start writing code. ►Please like and subscribe to help the channel! ►YouTube Channel: https://www.youtube.com/c/MikeShah ►Join our free community: https://courses.mshah.io/communities/Q29tbXVuaXR5LTI3MzAz

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