[Episode 6] [Theory] Triangles, Vertex Array Object (VAO) and Vertex Buffer Objects - Modern OpenGL
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►Lesson Description: In this lesson I am going to answer the question of 'why triangles'. Then I'm going to move on to talk about some of the 'OpenGL' objects that are used to program in OpenGL -- Vertex Array Objects (VAOs) and Vertex Buffer Objects (VBOs). It can be a little confusing at first, but taking the time now to understand these objects will help make sense of when we actually start writing code.
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