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Every Edition of Street Fighter II, Explained! — Comparing EIGHT official named editions (or more!)

Rex the Sheep 194,773 4 years ago
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📢 READ BEFORE COMMENTING 📢: Rainbow Edition is addressed in the pinned comment. :) _Yes_ I know I should have mentioned it, since it was popular and essentially why Capcom made SF2T:HF. But I glossed over it. Sorry. Should i make a separate video about the history of Street Fighter II? Let me know! Fightcade isn't mentioned because I simply forgot to write it into the video, nothing more. :( There was no malicious intent behind its exclusion, and that's a promise. Arguably (though flimsily) I implied Fightcade when I recommended software emulation as a way of playing SF2 at 23:33, since Fightcade uses Final Burn Neo as its emulation framework. More importantly, I sing the praises of Fightcade and its community in other videos I made before this SF2 one, such as this video: https://www.youtube.com/watch?v=rCnyfwdaRX4 – I wholeheartedly agree that grassroots community efforts are vital for keeping classic multiplayer games alive, and it's actually something I intend on spotlighting in more detail in future. (I used to be something of an ambassador for the Puyo Puyo community, and even now I still help out with local competitive Puyo Puyo scenes across Australia. So don't worry, I absolutely get it.) But consider that i mostly glossed over emulation since this video was primarily targeted at a more casual audience. It's fair to assume most people who use Fightcade are competitive players that already know the key differences between each named edition and wouldn't need a video like this breaking it down for them. You can take one look at the comments however and see that some people genuinely had no idea why so many different games called Street Fighter II exist. That was really my goal here and I didn't want to overcomplicate it too much. Does it suck that I forgot to talk about Fightcade (or Rainbow Edition)? Yes, absolutely. But I hope this explanation helps make up for it somewhat. — ORIGINAL DESCRIPTION BELOW — Yeah, I counted them. The number is a little fuzzy and depends on your criteria; there's only 8 true editions and there's definitely a ton of ports i didn't play, but yeah. You could say I played 22 versions of Street Fighter II. Have you ever been confused about what a Champion Edition is, laughed at the full title for SSF2T HD Remix, or just don't know why there's so many versions of Street Fighter II? Well, this is the video for you! I played way more versions of Street Fighter that I probably should have to bring you a (hopefully) definitive retrospective on the evolution of Street Fighter II. This video took forever to finish and is long overdue, but hopefully it was worth it! #StreetFighter #StreetFighterII #Capcom #Retrospective Best way you can support the channel is simply by watching and sharing my videos around, but if you would like to donate, here's some ways you can help out! • Support links in channel description! • Epic Games creator code: sheepytina (When you use my Creator Code or Link on the Epic Games Store, I receive money from those purchases.) Additional footage by DanaTheElf and highzeth. 00:00 Introduction 00:58 The original arcade hit 04:27 Two New Editions in the Same Year!? 07:38 Time to Go Super 10:11 The Definitive Experience, Turbo-Charged 14:33 That's a Wrap! Now Here's All This Other Stuff! 18:26 (untitled HD Remix subsection) 21:00 Fast Forward to Today 24:45 Conclusion and Outro The FontStruction “Capcom Serif Large” (https://fontstruct.com/fontstructions/show/821406) by John H. Isles is licensed under a Creative Commons Attribution Non-commercial license (http://creativecommons.org/licenses/by-nc/3.0/). Music attribution: "Sexy Trunks (Balrog Stage)" OC ReMix (Neostorm / http://ocremix.org) [Boxer] "Made in U.S.A. (Ken Stage)" OC ReMix (Sixto Sounds / http://ocremix.org) Game footage notes: CPS-1, CPS-2, NeoGeo, and SF1 footage were recorded in Final Burn Alpha. SNES, Mega Drive, PC Engine and PlayStation footage were recorded in RetroArch with various cores. Game Boy Advance footage was recorded in VBA-M. (I normally would not recommend this emulator but it's useful for mapping fight sticks to the GBA SF games.) ZX Spectrum, Amiga and X68000 were also recorded under emulation. Emulated footage may not be indicative of actual performance, and some visual and audio bugs may be present. 3DO Footage recorded from real hardware (S-Video, Framemeister) by highzeth over on the RMC Discord. PS2 and GameCube (via Wii) footage were recorded from real hardware over Component. Xbox 360 and Nintendo Switch footage were recorded from real hardware over HDMI. Capture device is an Elgato Game Capture HD. Due to hardware limitations, this device can't do 1080p60, only 1080p30 or 720p60. 720p60 was used for all Xbox 360 and Nintendo Switch footage in this video and may not be representative of actual image quality. Colour reproduction, image clarity, and deinterlacing in analogue capture (e.g. PS2, GameCube) may not be indicative of actual image quality.

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