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Every Time I Get Hit, MORE Roguelikes Change

Olexa 186,376 2 years ago
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Roguelikes are hard. And there’s this weird misconception with roguelikes that you have to play perfect. You watch YouTubers play them and they talk about taking bad damage, or losing flawlesses. They get frustrated if they have low health or god forbid, lose a run. But the reality is that roguelike games are SUPPOSED to be like that. They’re supposed to be challenging and you’re supposed to lose sometimes and today I’m going to prove it. What if the only way to win a roguelike was to flawless every run? To never get hit? What if every time you got hit, the roguelike changed? EPISODE 1 HERE: -- https://youtu.be/ChOVBro2sZw #roguelike #games Thanks for watching! Spoilers for video: 0:00 Intro 0:09 Dead Cells 11:55 Binding of Isaac Wrath of the Lamb 14:37 One Step From Eden 16:04 Noita 20:58 Circadian Dice 23:39 Peglin 28:04 Monster Train 33:07 Hades 34:08 Nova Drift -- Discord: https://discord.gg/MBxKjvr -- Twitch: https://www.twitch.tv/olexastream -- Twitter: https://twitter.com/OlexaYT -- Reddit: https://www.reddit.com/r/Olexa -- My Nexus Gamestore: https://www.nexus.gg/olexa -- YouTube: http://www.youtube.com/c/OlexaYT -- Business Email: [email protected] -- Join this channel to get access to perks: https://www.youtube.com/channel/UC5ib5bTflXtyIkoF_l7OCHw/join Music I Use: -- https://www.bensound.com/free-music-for-videos -- Spring by Ikson

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