Roguelikes are hard. And there’s this weird misconception with roguelikes that you have to play perfect. You watch YouTubers play them and they talk about taking bad damage, or losing flawlesses. They get frustrated if they have low health or god forbid, lose a run. But the reality is that roguelike games are SUPPOSED to be like that. They’re supposed to be challenging and you’re supposed to lose sometimes and today I’m going to prove it. What if the only way to win a roguelike was to flawless every run? To never get hit? What if every time you got hit, the roguelike changed?
EPISODE 1 HERE:
-- https://youtu.be/ChOVBro2sZw
#roguelike #games
Thanks for watching!
Spoilers for video:
0:00 Intro
0:09 Dead Cells
11:55 Binding of Isaac Wrath of the Lamb
14:37 One Step From Eden
16:04 Noita
20:58 Circadian Dice
23:39 Peglin
28:04 Monster Train
33:07 Hades
34:08 Nova Drift
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