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Exploring Bruckner's sound worlds immersively | Ars Electronica Futurelab

Ars Electronica 464 2 months ago
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What makes up the gigantic, imposing sound of a symphony by famous Austrian composer Anton Bruckner? And what was the soundscape like that surrounded Bruckner during his lifetime - a world completely transformed by industrialization? The Ars Electronica Futurelab developed two applications for the Ars Electronica Center in Linz that revolve around these questions, as part of the celebrations of Bruckner's 200th birthday in 2024: "Playing Anton" and "Being Anton". "Playing Anton" is an innovative application for the immersive Deep Space 8K: Here, the audience takes over the formation of the instrumental groups of the Bruckner Orchestra Linz and experiences various facets of the Scherzo from Bruckner’s 9th Symphony, enhanced by impressive 3D visualizations. At the immersive sound space "Being Anton", visitors are immersed in the soundscape of Bruckner's lifetime. Enhanced by a spatial tracking system, visitors explore the sounds of the Industrial Revolution, combined with excerpts from Bruckner’s symphonies – played by the Bruckner Orchestra Linz – as well as choral and organ pieces. The experience is framed by historical context and insights into the correspondence of the exceptional musician. All information about the projects on the Ars Electronica Futurelab website: https://ars.electronica.art/futurelab/en/projects-playing-anton/ https://ars.electronica.art/futurelab/en/projects-being-anton/ ------------------------------------------------------ Ars Electronica Futurelab: https://ars.electronica.art/futurelab/en/ Ars Electronica https://ars.electronica.art/ https://www.linkedin.com/company/2881457/ https://www.facebook.com/arselectronica https://www.twitter.com/arselectronica https://www.instagram.com/arselectronica https://www.flickr.com/photos/arselectronica

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