In this second video, I'll explore how to rig the eye using bones that rotate from the center of the eyeball. This is better than a shape key as it follows the curvature of the eye.
Download the files here: https://gum.co/EhEuL
Eyelid Geometry: https://youtu.be/C1I11DhPzFs
Shape Key Method: https://youtu.be/XleNIUWoydY
Action Constraint: https://youtu.be/iG-xHq-8cmc
Weight Painting Tip: https://www.youtube.com/watch?v=haBMilkToFE
0:00 - Introduction
0:50 - Adding the armature
2:50 - Moving the bones to the vertex
4:40 - Snapping to the points
4:50 - Adding the bottom lid pieces
5:40 - Fixing the axis
6:50 - Weight painting the rig
7:20 - Flood to the head bone
8:10 - Preparing the options
9:00 - Painting the weights
10:00 - Testing the weights
10:45 - Adding the controls
11:30 - Adding drivers
13:10 - Adding a panel
17:00 - Fixing the roll axis
18:00 - Cleaning up the weight painting
19:20 - Testing out the weight painting
20:00 - Turning on the subdivision
20:30 - Mirror the setup
22:40 - Mirror the panel values
24:00 - Adding the bottom eyelid
24:50 - Adding the bottom eyelid drivers
25:30 - Flipping the bone axis
26:20 - Fine tune the bottom lid
26:40 - Adjusting the roll on the bottom lid
27:45 - Mirror the bottom lid
28:00 - Copy the panel values
28:30 - Final thoughts
Let me know if you have any questions in the comment below!
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