Failure is a part of all tabletop roleplaying games, but sometimes, let's be honest, it's a boring and frustrating part. This week, we discuss ways to make failure more interesting and more useful in D&D and TTRPG, and give you some food for thought about when its actually best to fail. Support our sponsor! Go to www.dungeonfog.com/webdm and get 10% off annual memberships, and check out the PROJECT DEIOS ALPHA 2!
GET MORE WEB DM! We've got a bonus podcast on https://www.patreon.com/webdm that you can get every single week where we go into way more topics, answer your questions, and have way more benefits too. Become a Web DMN today!
Please subscribe, comment & share.
Sign up for our mailing list: http://eepurl.com/gDXzGr
Check us out on Facebook - http://bit.ly/2oGKLOg
Twitter - https://twitter.com/WebDMshow
Instagram - web_dm
#dnd #ttrpg #dungeonsanddragons
Written & Hosted by Jim Davis and Jonathan Pruitt
Produced and Directed by Emma Lambert
Edited by Brandon Fraley
Web DM was created by Travis Boles, Jonathan Pruitt, and Jim Davis
Art by Thomas Tanner www.thomastannerart.com
Music by John Branch -https://branchoutguitar.com
Web DM Theme by Kyle Newmaster - https://kylenewmaster.com