Check out my new procedural modelling bundle: https://www.nodegroup.xyz/procedural-columns-masterclass-bundle
In this lesson we're going to be learning a method to get some simple simulation data into our shader to recreate the fake liquids from Half Life Alyx.
Grab the final lesson file here: https://www.patreon.com/posts/85756354/
$40 off a holographic display? Yes please. https://look.glass/erin
Geometry Nodes Toolkit: https://gum.co/erintools
Merch? https://erindale.threadless.com/
Discord: https://discord.gg/erindalexyz
Courses
Beginner Geometry Nodes: https://www.canopy.games/p/bcs-geometry-nodes-3x?affcode=379023_i5skfa8n
Advanced Geometry Nodes: https://www.canopy.games/p/advanced-geometry-nodes-for-blender-3-3-1?product_id=4353058?affcode=379023_i5skfa8n
Procedural Materials: https://www.canopy.games/p/procedural-materials-in-blender?affcode=379023_i5skfa8n
Contents:
00:00 - Introduction
00:44 - Mastering Simulation Nodes Course Bundle
01:50 - Setting up the basic geometry
05:36 - Creating the custom NPR shader
17:30 - Simulation Loop
18:55 - Change of location
22:46 - Damping the flow
24:53 - Including rotation
25:47 - New attributes into the shader
27:18 - Rotating Object Coordinates
29:50 - Animated sine wobble
34:25 - Wobble delay attribute
38:50 - Noise displace liquid surface
41:15 - Adjust delay attribute
Patreon: https://www.patreon.com/erindale
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