....
*I´m so glad that i´m playing with you*
*I never get tired of doing what i do best*
*In fact, i´m gonna go easy on this one*
*How about i give you a head start?*
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Thank you, really, thank you so much for waiting until today, i worked so hard on this and i hope you all enjoy it!
Inspired by: @awe9037 @SasterSub0ru @MarStarBro and @thedudepenkaru
Sorry... i didn´t had the motivation to convert it to flm or even midi (ik it´s dumb but im sorry dawg)
FLP: https://www.mediafire.com/file/6gcgphwc16p8s2u/FINAL+ESCAPE+SANKO+V2.rar/file
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FLP (ONLY THE VOCALS, LESS HEAVIER): https://www.mediafire.com/file/hae3dgidj45ga5k/FINAL_ESCAPE_%2528vocals_only_for_covers%2529.zip/file
Instrumental: https://www.mediafire.com/file/qgfz6tsn6o2xm2g/FINAL_ESCAPE_inst.mp3/file
Vocals only:https://www.mediafire.com/file/zhi81ruthfx6nia/FINAL+ESCAPE+voices.mp3/file
This two people made it possible, please go subscribe them!!
@ZoobyArt
@bodogs187
Anyways, this was my second take on Final escape originally by @MarStarBro , thanks for creating such a masterpiece song.
OG Final Escape: https://youtu.be/o82-6oIcmwA?si=yOxPaGB5OzJoQ6R1
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Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "Weeks" in-game, containing three songs each. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes represented as arrows, which the player must then mirror by using their set keybinds, by default the arrow keys (↑, ↓, ←, →) and W, A, S, and D keys on a keyboard. Some songs introduce more complicated patterns, with the player's pattern sometimes varying from the opponent's or both singers engaging in a duet.
For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen.[3][9] The game contains two different modes of play: a story campaign in which songs are played linearly, and a "freeplay" mode which allows for free selection of any of the game's music tracks.[9] Selected songs also have harder remixes under the "Erect" and "Nightmare" difficulties.