In this first episode of our deep-dive into Final Fantasy VIII, we look at the key members of the development staff and the reasoning behind their decisions to mix things up and take FF8 in a very different direction from past entries. We also examine the style of director Yoshinori Kitase and character designer Tetsuya Nomura--this being their first opportunity to do things the way they saw fit without the oversight of Hironobo Sakaguchi. What makes a strong hook? Are the characters convincing? Was the setting relatable and compelling? We answer these questions and more after playing through the opening hours of Final Fantasy 8!
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Time Codes:
1. Introduction To This Analysis Series (0:00)
2. Development History And Developer Influences (2:25)
3. Summary Of What We Played For This Episode (37:59)
4. Discussion On The Game's Style (44:24)
5. Preliminary Thoughts On The Game's Characters (1:15:49)
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