In this tutorial, we examine another way to use the Data Transfer modifier to fix surface shading irregularities that can arise from difficult modeling scenarios.
00:00 Introduction
01:14 Examining the model
01:52 Creating 'good' normals for reference
02:24 Modeling the geometry that needs fixing
08:33 Examining the default 'crappy' surface shading
10:29 Setting up Data Transfer Modifier
11:47 Creating vertex groups for modifier use
14:25 Seeing resulting surface from Data Transfer modifier
#blender4 #blendertutorial #datatransfer