Starfield isn't a great game, but I also had a lot of fun with it for over 200 hours. So today we've got another subjective fanfiction carrying absolutely no weight whatsoever, a hypothetical fixed version of Starfield.
This episode has an obligiatory rewrite of the intro, although I don't consider that nearly as important as creating a new Gameplay Loop since Starfield basically doesn't have one. They cast aside their handcrafted Sandboxes and replaced them with... basically nothing, let's fix that. Procedural Generation isn't bad on the face of it, but to say it isn't used to it's full potential in Starfield is an understatement.
This'll be a mutli-part video series with parts coming in whenever I feel like it, so the next video will be between next week and the end of the universe.
00:00 Hello
01:13 Intro
06:11 First Dungeon
08:58 Constellation I
12:43 Spacers & Pirates
14:21 Constellation II
17:09 New Atlantis
21:32 Gameplay Loop I: Cities
23:38 Spaceships
24:49 Main Quest Backpath / Failsafe
31:35 Gameplay Loop II: Ground Exploration To Space
37:24 Open-World Sandboxes
40:05 Gameplay Loop III: Space and Ground Dance
45:58 No Game For Everyone
46:26 Value Of Modern Bethesda
47:16 Gameplay Loop IV: Unify
51:13 MSQ Problems
52:06 Gameplay Loop V: Bundle Quests & Misc
55:42 Conclusion