TF2's weapons are generally unique and well balanced and fun to use. That said, there are a few that have slipped through the cracks and were left in a state that makes them either painful to play with or downright awful. But what if that wasn't the case? What if every TF2 weapon was equally good? Well, that's what I want to try to theorycraft by suggesting fixes for all of TF2's worst (and boring/underused) weapons. Remember that this is just for fun, but feel free to let me know what you think of my ideas!
Join the community!
~ Discord: https://discord.com/invite/TFVcZUR
~ Twitch: https://twitch.tv/greatblue
~ Patreon: https://www.patreon.com/greatblue
My other channels!
~ Extra TF2 stuff: https://www.youtube.com/@BluesRoost
~ More stuff with friends: https://www.youtube.com/@Chucklenuts
Outro music by liledix4: https://www.youtube.com/watch?v=LSn6iIAdXlU
0:00 Intro and Explanations
0:48 The Pomson 6000
3:35 The Short Circuit
5:48 The Southern Hospitality
8:34 The "New" Weapons
10:58 Outro
Fixing weapons is back, again! Right now I'm working on Pyro and Sniper. Pyro has taken me a while since he has to many bad weapons to sift through, plus I'm deliberating whether I want to do a special video with him since I've considered talking more in depth about completely reworking my main for a while. Hoopefully these should all be fixed by the end of the year!