Despite TF2 generally doing a good job with its weapons, there are still an unfortunate few that fall behind. Not every single unlockable can be a winner, with some destined to the realm of mediocrity. But what if that wasn't the case? What if every weapon in Team Fortress 2 had its own merits and was both interesting and fun? Well, that's what I hope to find out by suggesting fixes for every single bad (and even slightly lacking) Soldier weapon in the game. Let me know what you think of my ideas, including what you'd change or why you don't think certain things would work!
Join the community!
~ Discord: https://discord.com/invite/TFVcZUR
~ Twitch: https://twitch.tv/greatblue
~ Patreon: https://www.patreon.com/greatblue
My other channels!
~ Extra TF2 stuff: https://www.youtube.com/@BluesRoost
~ More stuff with friends: https://www.youtube.com/@Chucklenuts
Outro music by liledix4: https://www.youtube.com/watch?v=LSn6iIAdXlU
0:00 Intro and rules
1:29 Liberty Launcher
3:59 Beggar's Bazooka
5:57 Cow Mangler 5000
8:35 Air Strike
10:02 Black Box
12:27 Mantreads
14:22 BASE Jumper
16:51 Reserve Shooter
19:18 Righteous Bison
23:49 Buff Banner
24:17 Shovel & Pain Train
25:10 Equalizer
28:19 Market Gardener QoL Fix
28:52 Outro
Sorry it's been so long since the last Fixing Bad Weapons, as mentioned I've been busy with other projects and wasn't sure if there was still interest in the series. Thanks to the numerous people who left comments about it in the various community posts, though (plus my renewed interest after seeing some less than optimal changes and wanting to make my own out of spite), it returns! Next I plan on doing Pyro, then after that I'll probably just go in whatever order I have the best ideas for. Let me know if there are any improvements to the series I can make!