Full Disclaimer: Displaying an inventory is not shown in this video - but everything you need to setup an inventory to display in the first place will be covered.
Using Interfaces/Scriptable Objects/Events we can setup a pretty flexible Inventory System in a clean way that will provide a lot of utility and longevity to your projects.
Every game needs to store some sort of items, and in this Unity Tutorial you'll leave with something you'll use quite a bit I imagine.
I only go into some basic fields, the fun part for you will be adapting it to fit the needs of your game.
COMMENT if you're having trouble or have a better way of doing inventories!
➤Followup Inventory Display Tutorial: https://youtu.be/4-d9Vu3O2jk
➤Previous Pickup / Collectible Tutorial: https://youtu.be/f75Wcwu33OY
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