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100 things you can do with Blender
Today I would like to introduce 100 things you can do with Blender.
Blender is really good software!
I can't believe it's really free.
Among the comments I receive a lot
I'm thinking of starting CG now.
What kind of software should I choose? And
What can Blender do? And
Many people had such questions.
It's true that Blender can do a lot of things.
I used to think so too.
Today's video is for those who have such questions.
If you can see this
I think you can get a good idea of what Blender can do!
I hope this video is helpful!
▼Table of Contents▼
00:00 - Opening
modeling
01:43 - 01:Polygon modeling
02:00 - 02:Spline modeling
02:14 - 03: Sculpt modeling
02:26 - 04: Boolean modeling
02:39 - 05:Texture modeling
03:02 - 06: Text creation
03:17 - 07: Mirror modeling
shading
03:42 - 08:PBR Material
04:04 - 09:Shader node
04:23 - 10: Shader preset
texturing
04:50 - 11: Image texturing
05:01 - 12: Procedural texturing
05:22 - 13: Tiling (repeat)
05:35 - 14: Bump mapping
05:47 - 15: Displacement mapping
06:12 - 16: Texture painting
UV mapping
06:39 - 17:UV unwrap
06:47 - 18:UV editor 19:Projection mapping
lighting
07:24 - 20: Point light
07:36 - 21: Spotlight
07:48 - 22: Area light
07:59 - 23: Sunlight
08:13 - 24:HDRI lighting
08:31 - 25: Volumetric lighting
08:45 - 26: Light Link
rigging
09:19 - 27: Bone settings 28: Skin weight
09:45 - 29:IK (Inverse Kinematics)
09:57 - 30: Mechanical rigging
animation
10:17 - 31: Keyframe animation
10:36 - 32: Path animation
10:52 - 33:Graph editor
11:07 - 34: Dope Sheet
11:21 - 35: Shape key
11:35 - 36: Driver
11:52 - 37: Constraint
12:07 - 38: Importing and exporting motion capture
12:22 - 39: Audio waveform animation
particle system
12:53 - 40: Emitter particles
13:08 - 41: Hair particles
13:26 - 42: Field (turbulence, vortex, etc.)
13:40 - 43: Collision
simulation
14:01 - 44:Smoke simulation
14:12 - 45:Flame simulation 46:Fluid simulation
14:35 - 47:Cross simulation
14:47 - 48:Crushing simulation
14:58 - 49: Explosion simulation
camera
15:24 - 50: Perspective projection
15:37 - 51: Parallel projection
16:08 - 52: Panoramic
16:34 - 53:Depth of field
16:51 - 54: Motion blur
17:11 - 55: Camera switching
motion tracking
17:54 - 56: Motion tracking of video material
18:15 - 57: Creating a 3D camera
18:31 - 58: Match move
modifier effect
19:07 - 59:Array
19:18 - 60: Bevel 61: Decimate
19:42 - 62: Mirror
19:53 - 63:Screw 64:Solid
20:09 - 65: Subdivision surface 66: Wireframe
20:29 - 67: Shrink wrap 68: Simple transformation
20:47 - 69: Triangulation
21:01 - 70: Wave
rendering
21:34 - 71:Eevee rendering
21:46 - 72:Cycles rendering
22:03 - 73: Preview rendering
22:24 - 74: Wireframe rendering
22:35 - 75: Cell look 76: Render pass
22:53 - 77: Preview speed
compositing
23:30 - 78: Chroma key synthesis
23:41 - 79:Glare, glow
23:52 - 80: Color correction 81: Lens distortion
24:11 - 82: Blur 83: Real-time viewport compositor
File output import export
24:48 - 84: File output to various image formats
25:02 - 85:Import various formats
25:18 - 86: Export various formats
Script customization
25:47 - 87:Programming using the Python language
26:12 - 88: Screen customization
others
26:44 - 89:Video editing
26:56 - 90: Geometry node
27:28 - 91:Speaker
27:42 - 92: Outliner
27:59 - 93: Asset browser
28:10 - 94:2D image retouching
28:27 - 95: Grease Pencil
28:39 - 96:Annotate
28:55 - 97:AR
29:07 - 98:VR
29:22 - 99: Cooperation with Quixel Bridge
29:39 - 100:Addon
30:09 - Ending
▼Equipment used▼
Camera: Sony a7s3
Lens: TAMRON 28-75mm F/2.8
Mic: Sennheiser MKE 600
PC: [Windows] FRONTIER BTO [Mac] Mac book pro 15
Edit:Davinci Resolve, After Effects
Music: Artlist
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