Learn how to optimize the performance of your game by automatically combining meshes, significantly reducing draw calls using the free HLOD tool from Unity. Hierarchical Level of Detail is a great tool to boost the FPS of your game, especially when you have large view distances with complex geometry!
👨💻 The HLOD code is available on Unity's GitHub: https://github.com/Unity-Technologies/HLODSystem/
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📚 Resources:
⚫ HLOD Specification (Unity): https://docs.google.com/document/d/1OPYDNpwGFpkBorZ3GCpL9Z4ck-6qRRD1tzelUQ0UvFc/edit
⚫ HLOD User Guide: https://docs.google.com/document/d/18HgBIr8oJweKaXtsIHZlh0s5HuXvQVmVfVcMPHAYS1A/edit
⚫ Unity AutoLOD: https://github.com/Unity-Technologies/AutoLOD/
⚫ My Auto LOD Tutorial: https://youtu.be/EqVig88ZC_M
⚫ Unity Mesh Simplifier: https://github.com/Whinarn/UnityMeshSimplifier/
⚫ Astrofish Asset Used: https://assetstore.unity.com/packages/3d/environments/fantasy/poly-style-medieval-village-159363?aid=1101l9QvC
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Chapters:
00:00 Topic Introduction & The Problem
00:45 What is HLOD?
01:56 Demo Scene
02:30 Get HLOD
02:50 Applying HLOD to the Scene & Configuration Overview
06:40 Demo 1 - Performance, Debug Visualizer, and What HLOD is doing
08:31 HLOD Subtrees
09:15 Reducing Chunk Size - More Granular LOD Swapping
10:00 Default LOD Controller - Runtime HLOD Controller
10:30 Side by Side Demo, a Weird Issue, Closing Thoughts, & Support LlamAcademy