In this video, you will learn the basics of Rust and build an unbeatable tic-tac-toe CLI game.
👉 If this is the best Rust tutorial you’ve seen, you can support me at https://buymeacoffee.com/cudidotdev.
Github Repo: https://github.com/cudidotdev/rust-tictactoe-cli
Timestamps
00:00 Introduction
02:32 Installing Rust and Setting up Your Development Environment
06:49 The Structure of a Rust Program
12:03 Printing to the Command Line
17:54 Variables in Rust
19:18 Number Types in Rust
22:11 The Rust Character Type
22:50 Strings in Rust
26:31 Arrays and Vectors in Rust
29:22 Ownership and Borrowing in Rust
35:29 Reading Input from the Command Line
39:38 Functions in Rust
42:23 Loops and Conditional Statement in Rust
44:18 Structs in Rust
51:07 The Debug Trait in Rust
52:35 Enums in Rust
54:40 The Match Operator in Rust
57:59 If Let Statement in Rust
59:00 The Result and Option Enum in Rust
01:03:47 The Game Input
01:16:34 Splitting a Codebase into Modules
01:20:49 The Library Crate and the Binary Crates
01:27:20 Adding External Dependencies and the Crossterm Crate
01:38:01 Clearing the Terminal
01:42:19 Styling the Output in the Terminal
01:43:41 Game Navigations and Key Bindings
01:54:58 The Game Play Screen
02:01:34 The Minimax Algorithm
02:10:48 Alternating Turns
02:13:53 The End Menu Screen
Video Description
This video provides a comprehensive Rust tutorial aimed at beginners, guiding them through the process of building an unbeatable Tic-Tac-Toe game. It starts with setting up the Rust development environment and introduces essential Rust concepts like variables, ownership, borrowing, generics, error handling, and pattern matching. The tutorial is divided into two parts: building the game's basic structure in the first part, and implementing the game logic and user interface in the second part, using the minimax algorithm for an unbeatable game. By the end, learners should grasp Rust fundamentals and develop robust command-line applications.
Here are the descriptions of each section of the video
Installing Rust and Setting up a Development Environment:
Covers Rust installation via Rustup, IDE setup (VSCode), essential extensions, and formatting configuration.
The Structure of a Rust Program:
Explains Rust project setup, file structure, cargo commands, crates, and basic project organization.
Printing to the Command Line:
Covers printing to the terminal, string literals, game board representation, mutability, and introduces Rust macros.
Rust Variables and Data Types:
Introduces variable declaration with 'let', type inference, naming conventions (snake_case), and various primitive data types.
Rust Number Types:
Explains integers (signed/unsigned) and floats, including bit sizes, ranges, and default types.
The Rust Character Type:
Describes the 'char' type in Rust, its 4-byte size, Unicode support, and ability to represent various characters.
The Rust String Type:
Explains the two string types—String and string slices, focusing on ownership, mutability, and heap versus stack storage.
The Rust Array and Vector Type:
Covers arrays and vectors, explaining fixed-size arrays versus growable vectors, their syntax, type declaration, and common methods.
Rust Ownership and Borrowing:
Teaches ownership and borrowing, how data ownership works, and the role of references for safe memory management.
Reading Input From the Command Line in Rust:
Teaches reading input using the stdin function, handling inputs, mutable references, and error management with the Result enum.
Functions in Rust:
Introduces function creation, including parameters, return types, and organizing logic into functions with examples like print_board and get_input.
Loops and Conditional Statements in Rust:
Explains loops for continuous execution and conditional logic for exiting or continuing loops based on input.
Structs in Rust:
Explains how to create structs, define methods, handle ownership, and manipulate struct fields with examples.
The Debug Trait in Rust:
Describes implementing the Debug trait for easier debugging of struct instances, and printing custom data types in a readable format.
Enums in Rust:
Introduces enums, defining types with fixed variants and optional data, adding methods, and using the match operator.
The Match Operator in Rust:
Explains the match operator for comparing values against patterns, demonstrating exhaustive matching and returning values.
If Let Statement in Rust:
Describes the if let statement as a concise matching method, simplifying pattern handling with an else block.
The Result and Option Enum in Rust:
Introduces the Option and Result enums for error handling, explaining their variants and how to use them for managing outcomes.
The other sections focus on building the tic-tac-toe game, which I won’t include due to the character limit
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