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Full Static Prop Creation Pipeline for Game Engines

James, How Do I? 3,309 2 years ago
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A full pipeline overview of creating static props for game engines. Using Maya 2023, Zbrush, Substance Painter & Unreal Engine Download the Automatic Texture to Material Unreal Engine widget here: https://drive.google.com/file/d/1lH5r2HI3YsnTlddCnM4yOYE-xDdqMMdM/view?usp=share_link 00:00 Introduction 00:52 Hard Surface Models in Maya 01:50 Uniform Scale 03:25 Modelling Errors & Integrity 05:08 Naming 08:42 Harden & Soften Edge Normals 12:08 UV Unwrapping 32:34 Assigning Materials 33:43 Creating Texture Sets Correctly 39:25 Triangulating Models 41:13 Export Models as FBX using Game Exporter 44:55 SUMMARY - Hard Surface Prop Preperation & Export 45:39 Organic Sculpted Models in Zbrush 46:56 Creating low-poly & high-poly 47:52 Decimating low-poly Model 49:38 UV Unwrapping low-poly 50:46 Exporting Both Models as FBX 51:52 SUMMARY - Sculpted Organic Props Preperation & Export 53:11 Substance Painter Setup 54:16 Baking Mesh Maps 57:53 Exporting Textures 59:42 Alternate Model Showcase 01:01:51 SUMMARY Substance Painter Setup, Baking & Texture Export 01:02:26 Unreal Engine Setup 01:03:17 Creating a Master Material 01:09:56 Importing Models & Textures, Manual Setup 01:14:00 Importing Complex Models 01:17:51 Using the Auto Texture to Material Widget 01:21:20 SUMMARY - Manual Asset Import Into Unreal Engine 01:22:14 SUMMARY - Using the Auto Texture to Material Widget 01:23:12 SUMMARY - Whole Pipeline Overview

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