Sam walks through the official Rokoko recommended workflows for mocap in Unreal Engine 5.5. We cover how to handle exporting and prepping mocap in Rokoko Studio, retargeting mocap to a character and Metahuman in Unreal, and then livestreaming to a character in real-time.
Unreal 5.4 Workflow Video: https://www.youtube.com/watch?v=RZt16tEeSGA
Old Retargeting Workflow: https://www.youtube.com/watch?v=nYgt8Y80ak0&t=16s
0:00 - Intro
0:22 - Unreal Engine 5.5 or Higher ONLY
1:04 - New Workflow Bugs
1:28 - Prepping and Exporting Rokoko Mocap
3:00 - Importing Mocap using FBX IMPORTER
4:35 - Adding our Character
5:19 - RETARGETING Mocap to Character
7:15 - Mocap in SEQUENCER
8:15 - Retargeting to METAHUMAN
10:35 - Mocap EDITING on METAHUMAN
12:50 - Mocap EDITING on Non-Metahuman
14:25 - Prepping LIVESTREAMING PLUGINS
17:00 - Livestreaming to Non-Metahuman
21:50 - Livestreaming to METAHUMAN
23:15 - NANITE Skeletal Mesh Mocap
---
Learn more about Rokoko and stay updated: www.rokoko.com
Reach us at [email protected] or the chat on www.rokoko.com
Join our Discord: https://discord.gg/XumuGXZ7hs
Official Facebook Page: https://www.facebook.com/hellorokoko/
IG: https://www.instagram.com/hellorokoko/
Twitter: https://twitter.com/hellorokoko
LinkedIn: https://www.linkedin.com/company/rokoko/