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Full Unreal 5.5 Mocap Tutorial | Rokoko Motion Capture | Retargeting and Livestreaming

Rokoko 5,354 1 month ago
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Sam walks through the official Rokoko recommended workflows for mocap in Unreal Engine 5.5. We cover how to handle exporting and prepping mocap in Rokoko Studio, retargeting mocap to a character and Metahuman in Unreal, and then livestreaming to a character in real-time. Unreal 5.4 Workflow Video: https://www.youtube.com/watch?v=RZt16tEeSGA Old Retargeting Workflow: https://www.youtube.com/watch?v=nYgt8Y80ak0&t=16s 0:00 - Intro 0:22 - Unreal Engine 5.5 or Higher ONLY 1:04 - New Workflow Bugs 1:28 - Prepping and Exporting Rokoko Mocap 3:00 - Importing Mocap using FBX IMPORTER 4:35 - Adding our Character 5:19 - RETARGETING Mocap to Character 7:15 - Mocap in SEQUENCER 8:15 - Retargeting to METAHUMAN 10:35 - Mocap EDITING on METAHUMAN 12:50 - Mocap EDITING on Non-Metahuman 14:25 - Prepping LIVESTREAMING PLUGINS 17:00 - Livestreaming to Non-Metahuman 21:50 - Livestreaming to METAHUMAN 23:15 - NANITE Skeletal Mesh Mocap --- Learn more about Rokoko and stay updated: www.rokoko.com Reach us at [email protected] or the chat on www.rokoko.com Join our Discord: https://discord.gg/XumuGXZ7hs Official Facebook Page: https://www.facebook.com/hellorokoko/ IG: https://www.instagram.com/hellorokoko/ Twitter: https://twitter.com/hellorokoko LinkedIn: https://www.linkedin.com/company/rokoko/

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