First part of an introduction on how to integrate audio or music into Unity game development projects with Audiokinetic Wwise. This video series is designed to be useful for anybody interested in this topic, regardless of game design skill level. Chapters: 0:00 Intro 4:20 Game Engines and Audio Middleware 21:04 Preparing the Installation 26:45 Installation of Unity 31:35 Installation of Audiokinetic Wwise 37:06 Installing the Wwise samples 41:25 Playing the Wwise Adventure Game 45:47 Creating a new Unity project 50:22 Integrating Wwise into the new Unity project Small correction: If you install the Unity source of the Wwise Adventure Game, it will also install the compiled Wwise Soundbanks along with it. You should be able to just run it in Unity with all audio included. Links: Unity game engine: https://unity.com/ Unreal game engine: https://www.unrealengine.com/ Audiokinetic Wwise: https://www.audiokinetic.com/ FMOD Studio: https://www.fmod.com/