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Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling.

Michael G Wagner 13,605 4 years ago
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Third part of an introduction on how to integrate audio or music into Unity game development projects with Audiokinetic Wwise. This video series is designed to be useful for anybody interested in this topic, regardless of game design skill level. Chapters: 0:00 Intro 1:10 Adjusting the gain 5:36 Looping the sample 11:09 Attenuating the sound 18:00 Adding a low-pass filter 22:27 Cone attenuation 26:45 Sound source orientation 32:33 Emitter automation 36:33 Profiling 42:05 Triggering a play event from within Unity 55:00 Triggering a stop event from within Unity 59:34 Cleaning up the project Links: Audiokinetic's 3d positioning tutorial: https://www.youtube.com/watch?v=wVp5cqpNFMc

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