Co-hosts Michael Rubloff and MrNeRF speak to co-first author of Gaussian Splatting, Bernhard Kerbl.
3D Gaussian Splatting for Real Time Radiance Field Rendering: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
Taming 3DGS High-Quality Radiance Fields: https://humansensinglab.github.io/taming-3dgs/
Hierarchical 3D Gaussian Representation: https://repo-sam.inria.fr/fungraph/hierarchical-3d-gaussians/