This video is part 5 in a series aimed at giving people who want to use C++ with the Unreal Engine a helping hand to get started. In this part, we work on the Player Character - adding custom properties, accessor functions, and providing delegates for other code to use to be notified of changes. # Links Chat about gamedev on Discord: https://discord.gg/jjy2aJ3hj9 Project on Github: https://github.com/Ysgrathe/BuildingBlocks_Part5 00:00 Introduction 00:26 Homework - Crouching 03:45 Character Statistics 07:09 C++ Declarations 11:18 Player Keys 12:56 Function Code 17:24 Updating things... 19:49 Delegates 27:05 Tick() Method 30:00 Testing 34:03 Testing Player Keys 36:57 How Stamina Works 39:52 Summary