MENU

Fun & Interesting

Getting into C++ with Unreal Engine - Part 7 - Modules & Plugins

GGameDev 8,286 1 year ago
Video Not Working? Fix It Now

This video is part 7 in a series aimed at giving people who want to use C++ with the Unreal Engine a helping hand to get started. In this part, we cover Modules and Plugins; how they are made, and why we would want to use them. WARNING: Because of the nature of the subject, this video is mostly THEORY. If you are one of those people who cant do anything without copy/pasting vast chunks of someone else's code, you might be a bit disappointed and may prefer to skip this one... Sorry! ;-) # Links Chat about gamedev on Discord: https://discord.gg/jjy2aJ3hj9 Thanks to @vadstart in the comments, for highlighting the 'FUnreal' VS extension which makes working with Unreal projects in VS easier. Check it out: https://marketplace.visualstudio.com/items?itemName=fdefelici.vs-funreal https://github.com/fdefelici/vs-funreal About C++ compiling and linking (in general): https://cplusplus.com/articles/2v07M4Gy/ https://www.learncpp.com/cpp-tutorial/introduction-to-the-compiler-linker-and-libraries/ # Chapters 00:00 - Intro 00:23 - Modules: What and Why? 00:47 - Unreal IS Modules 02:11 - Benefits of Modules 04:00 - Adding Modules: Rider 05:10 - Adding Modules: Manually! 10:04 - Like, basically, WTF? 11:14 - How the Public/Private folders work 12:27 - Disclaimer 13:17 - Module Scope 15:48 - Including Modules 17:57 - The Build.cs files 19:26 - Includes and Forward Declarations 24:36 - TLDR: Forward Declarations 24:59 - Public and Private...WHAT?! 27:00 - AAAAARRRRRGGGGGHHHHH! 30:59 - A Module Example 35:44 - Plugins! 38:45 - How to make Plugins 40:17 - A Plugin Example 41:53 - Summary

Comment