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Getting into C++ with Unreal Engine - Part3 - Unreal Classes

GGameDev 19,817 2 years ago
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This video is the third part in a short series aimed at giving people who want to use C++ with the Unreal Engine a helping hand to get started. In this part, I go over creating a minimal Unreal Project that uses C++ coding, Into which we create C++ classes for Player Character, Player Controller, and User Interface HUD. Then we create a simple blueprint GameMode class, which uses our new C++ classes as defaults, and set up a test map which uses it all. Links Chat about gamedev on Discord:https://discord.gg/jjy2aJ3hj9 Official Unreal Documentation: C++ Class Wizard: https://docs.unrealengine.com/5.2/en-US/using-the-cplusplus-class-wizard-in-unreal-engine/ Chapters 00:00 - Introduction 00:53 - A Clean Unreal Project 01:34 - C++ GameMode 02:11 - File Manipulation - Rider 02:21 - File Manipulation - VS - WARNING! 03:12 - File Manipulation - Manual 04:35 - Naming things 06:46 - Setting up a level 11:42 - Using New C++ Class Wizard Pt.1 13:17 - Skip ahead, unless you are Epic! 15:52 - Using New C++ Class Wizard Pt.2 17:19 - Adding New Classes From Rider 19:17 - Adding New Classes From VS 21:19 - Don't Give Up! 22:55 - Fixing the Hud Class 27:20 - Build & Run 32:15 - Summary 32:45 - Outro

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