Tutorial on how to implement simple 3D enemies with a player chasing AI using Godot 4's Navigation Server.
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0:00 - Introduction
0:18 - NavMesh Creation
1:50 - Enemy Scene Creation
2:44 - Bare Minimum Movement Code
5:08 - Setting Player Location
6:39 - Height Fix / Corner Jitter Fix
7:42 - Target Reached Signal
8:18 - Multiple Enemies / Collision Avoidance