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Going to the Mun in KSP used to be MUCH harder

Matt Lowne 151,752 5 months ago
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Only for 48 hours, enjoy 20% OFF on all Hoverpens and free shipping to most countries with code MATTLOWNE: North America / UK / Australia / International: https://bit.ly/mattlowne_novium EU: https://bit.ly/mattlowne_noviumeu 👕My Merch!!.............►https://www.bonfire.com/store/mattmerch/ 😎Join the Channel!..........►https://www.youtube.com/channel/UCiW7-IEQCTqS9l7223whHZA/join🐱‍🏍My Subreddit.................►https://reddit.com/r/MattsSubreddit/ 📷Instagram......................►https://www.instagram.com/mattlowne 🔥Twitter............................►https://twitter.com/Matt_Lowne 🦋Bluesky...........................►https://bsky.app/profile/mattlowne.bsky.social 💬Discord...........................►https://discord.gg/MattLowne 💕Patreon...........................►https://www.patreon.com/MattLowne 🚀Second channel.............►https://www.youtube.com/channel/UCbVAPQC52sT03Shlni6rWww Let’s take on a challenge in Kerbal Space Program 0.16, released 20 July, 2012 (when I was 17 and stuck with a laptop that couldn’t handle PC games). This update was huge: Kerbals could go on EVA, 2.5m parts were introduced, and there was a map screen (introduced earlier, mind) —though no maneuver nodes yet, making Mun missions tough. So, we’re landing on the Mun, without maneuver nodes, taking Jebediah Kerman for a stroll, and having a great time 🚀 My PC specs: NVIDIA GeForce RTX 4090 AMD Ryzen 9 5950X 16-Core Processor 64 GB RAM 3840 x 2160 (x2), 144Hz This video is intended for audiences 13+ years old. #KSP #kerbalspaceprogram

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