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We’re back with another Good Design, Bad Design! Video games haven’t stopped, and neither have the good and bad graphic design elements inside of them. Today we’re looking at the great and terrible ways that four recent games have used graphic design. We’re talking about gestalt grouping principles in the new indie game A Little to the Left, consistency in Trackmania, polish and animation curves in Balatro, and even a case in Lethal Company where the communication tools are so bad, they become good again. It’s time for design!
Featuring:
A Little to the Left
Trackmania
Balatro
Lethal Company
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#lethalcompany #balatro #trackmania