This video contains Hollow Knight spoilers.
Hollow Knight is an incredibly well-designed game in every way, but one thing that I'm particularly fixated on is the amount of thought that goes into its bosses. This video is an attempt to break down my personal favourite moment in the entire game, and why, despite technically being an optional boss, it does such a good job at feeling like an ingrained part of the overarching story.
Other great Hollow Knight videos:
Game Maker's Toolkit does a fantastic breakdown of the game's level design as part of his series on metroidvanias: https://youtu.be/7ITtPPE-pXE
8-Bit Music Theory's three-parter on Christopher Larkin's incredible soundtrack: https://youtu.be/wzOY3mxTBag
Mossbag's entire channel, in which he breaks down the dense lore of the game world and its inhabitants: https://www.youtube.com/channel/UCTvH45HvnOzqXvfNJqdc3xg
And finally, New Frame Plus does a great look at the effect animations and how much they add to the readability of the game and its inputs:
https://youtu.be/SIJtfr-PO4Y
All music taken from the Hollow Knight OST by Christopher Larkin
00:00 Intro
01:29 Preamble
04:28 The Setup
10:27 The Fight
14:43 The Payoff
18:05 Conclusion
#hollowknight #gamedesign #bossdesign